![]() "May very well belong in the same set as System Shock and Half-Life.” If that sounds awesome to you (and why wouldn't it?) then make sure to give Superhot a try."The most innovative shooter I’ve played in years." I've never experienced anything quite like throwing an empty weapon at an enemy, knocking their weapon out of their hands, grabbing it in midair, and then shooting them with it. Playing Superhot is probably the closest I'll ever come to feeling like James Bond. I'm not sure even Neo could get out of this one. I wish there had been a bit more unique extra content instead. However, the drawback is that you'll be playing the same thirty or so short levels over and over again with these new settings. There are a lot of additional challenge settings you can activate upon beating the game, providing hours of replay value. I completed this non-VR Superhot in approximately two and a half hours. ![]() One similarity between the two versions is that the campaigns are both relatively brief. I'm also happy to report that I ran into almost no technical hiccups during my playthrough. The non-VR version is more forgiving as well, never requiring you to complete more than a single challenge room without saving your progress. I also found the non-VR version to control much better and had almost no issues picking up weapons an issue we highlighted in our review of the VR version. The biggest is that the levels are almost completely unique as the VR version was built from the ground-up featuring almost all new content. When compared to the VR reinterpretation of Superhot, this traditional version differs in a lot of ways. Enemies disintegrate in a satisfying fashion upon death Between each level (and sometimes during them), you'll be treated to the hyper-stylized presentation and story where an unknown being alternates between guiding you forward and encouraging you to quit playing. The campaign consists of a few dozen challenge rooms where you must kill all the Red Dudes using pistols, shotguns, rifles, and a few less-than-exciting melee weapons. The best way to describe Superhot is: Hotline Miami meets The Matrix. This means that if you take things slowly, you can actually dodge their bullets. Their AI is generally very good as if they also understand the world they exist in and know they need to aim their shots where they expect you to move. The same is true of the "Red Dude" enemies and their weapons as well. Otherwise, it will hang suspended in the air, essentially frozen in time. It's a first-person shooter and when you fire a bullet, it won't actually reach its destination until you start moving after firing. The core gameplay mechanic is that time progresses only when you move. ![]() Once you launch the game, you'll quickly realize just how different Superhot is. You'll get used to seeing these menu screens a lot as they play an active role in the narrative. ![]() Superhot begins by throwing you into a bizarre computer prompt menu where you can start up the game or explore a variety of other unusual files. │ Our reviewers are discouraged from reading other reviews before writing theirs in order to avoid contributing to an echo chamber. This traditional version of Superhot doesn't have the same type of immersion as its VR counterpart but that doesn't make it any less excellent of a game. Superhot is also available for Xbox One and Nintendo Switch ALL SUPERHOT GAMES PS4Reviewed by Tyler Hall playing a PS4 on July 26, 2017 ![]()
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